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Unser Server ist Passwort geschützt.
Wenn Ihr auf diesen spielen wollt, müsst Ihr euch bei uns
im Teamspeak oder Discord melden.

Verbindungs IP bzw. Domain:

projectzomboid.darkshark.de

Server Einstellungen

nightlengthmodifier=1.0

PVP=true

PauseEmpty=false

GlobalChat=true

ChatStreams=s,r,a,w,y,sh,f,all

Open=true

LogLocalChat=false

AutoCreateUserInWhiteList=false

DisplayUserName=true

SpawnPoint=0,0,0

SafetySystem=false

ShowSafety=false

SafetyToggleTimer=2

SafetyCooldownTimer=3

SpawnItems=

DefaultPort=16261

ResetID=837949338

Mods=

Map=Muldraugh, KY

DoLuaChecksum=true

Public=true

MaxPlayers=128

PingFrequency=10

PingLimit=400

HoursForLootRespawn=168

MaxItemsForLootRespawn=4

ConstructionPreventsLootRespawn=true

DropOffWhiteListAfterDeath=false

NoFire=false

AnnounceDeath=true

MinutesPerPage=1.0

SaveWorldEveryMinutes=0

PlayerSafehouse=false

AdminSafehouse=false

SafehouseAllowTrepass=true

SafehouseAllowFire=true

SafehouseAllowLoot=true

SafehouseAllowRespawn=false

SafehouseDaySurvivedToClaim=0

SafeHouseRemovalTime=144

AllowDestructionBySledgehammer=true

KickFastPlayers=false

MaxAccountsPerUser=0

SleepAllowed=false

SleepNeeded=false

WorkshopItems=

SteamScoreboard=true

SteamVAC=true

CoopServerLaunchTimeout=20

CoopMasterPingTimeout=60

VoiceEnable=true

VoiceComplexity=5

VoicePeriod=20

VoiceSampleRate=24000

VoiceBuffering=8000

VoiceMinDistance=10.0

VoiceMaxDistance=300.0

Voice3D=true

PhysicsDelay=500

SpeedLimit=50.0

server_browser_announced_ip=

UseTCPForMapDownloads=false

PlayerRespawnWithSelf=false

PlayerRespawnWithOther=false

FastForwardMultiplier=40.0

PlayerSaveOnDamage=true

SaveTransactionID=false

DisableSafehouseWhenPlayerConnected=false

Faction=true

FactionDaySurvivedToCreate=0

FactionPlayersRequiredForTag=1

AllowTradeUI=true

HoursForWorldItemRemoval=0.0

WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes

ItemRemovalListBlacklistToggle=false

DisableRadioStaff=false

DisableRadioAdmin=true

DisableRadioGM=true

DisableRadioOverseer=false

DisableRadioModerator=false

DisableRadioInvisible=true

ItemNumbersLimitPerContainer=0

BloodSplatLifespanDays=0

AllowNonAsciiUsername=false

BanKickGlobalSound=true

RemovePlayerCorpsesOnCorpseRemoval=false

ZombieUpdateMaxHighPriority=300

ZombieUpdateDelta=0.5

ZombieUpdateRadiusLowPriority=0.0

ZombieUpdateRadiusHighPriority=15.8

SandboxVars

VERSION = 4,

Zombies = 3,

Distribution = 1,

DayLength = 3,

StartYear = 1,

StartMonth = 7,

StartDay = 9,

StartTime = 2,

WaterShut = 2,

ElecShut = 2,

WaterShutModifier = 14,

ElecShutModifier = 14,

FoodLoot = 3,

WeaponLoot = 3,

OtherLoot = 3,

Temperature = 3,

Rain = 3,

ErosionSpeed = 3,

ErosionDays = 0,

XpMultiplier = 1.0,

ZombieAttractionMultiplier = 1.0,

VehicleEasyUse = false,

Farming = 3,

CompostTime = 2,

StatsDecrease = 3,

NatureAbundance = 3,

Alarm = 4,

LockedHouses = 6,

StarterKit = false,

Nutrition = true,

FoodRotSpeed = 3,

FridgeFactor = 3,

LootRespawn = 3,

SeenHoursPreventLootRespawn = 0,

TimeSinceApo = 1,

PlantResilience = 3,

PlantAbundance = 3,

EndRegen = 3,

Helicopter = 2,

MetaEvent = 2,

SleepingEvent = 2,

GeneratorSpawning = 3,

GeneratorFuelConsumption = 1.0,

SurvivorHouseChance = 3,

AnnotatedMapChance = 4,

CharacterFreePoints = 0,

ConstructionBonusPoints = 3,

NightDarkness = 3,

InjurySeverity = 2,

BoneFracture = true,

HoursForCorpseRemoval = -1,

DecayingCorpseHealthImpact = 3,

BloodLevel = 3,

ClothingDegradation = 3,

FireSpread = true,

DaysForRottenFoodRemoval = -1,

AllowExteriorGenerator = true,

MaxFogIntensity = 1,

MaxRainFxIntensity = 1,

EnableSnowOnGround = true,

CarSpawnRate = 3,

ChanceHasGas = 1,

InitialGas = 2,

CarGasConsumption = 1.0,

LockedCar = 3,

CarGeneralCondition = 1,

CarDamageOnImpact = 3,

DamageToPlayerFromHitByACar = 1,

TrafficJam = true,

CarAlarm = 2,

PlayerDamageFromCrash = true,

SirenShutoffHours = 0.0,

RecentlySurvivorVehicles = 1,

EnableVehicles = true,

ZombieLore

Speed = 3,

Strength = 3,

Toughness = 3,

Transmission = 1,

Mortality = 5,

Reanimate = 3,

Cognition = 3,

Memory = 2,

Decomp = 1,

Sight = 2,

Hearing = 2,

Smell = 2,

ThumpNoChasing = true,

ThumpOnConstruction = true,

ActiveOnly = 1,

TriggerHouseAlarm = false,

ZombieConfig

PopulationMultiplier = 1.0,

PopulationStartMultiplier = 1.0,

PopulationPeakMultiplier = 1.5,

PopulationPeakDay = 28,

RespawnHours = 72.0,

RespawnUnseenHours = 16.0,

RespawnMultiplier = 0.1,

RedistributeHours = 12.0,

FollowSoundDistance = 100,

RallyGroupSize = 20,

RallyTravelDistance = 20,

RallyGroupSeparation = 15,

RallyGroupRadius = 3,


© DarkShark Development seit 2017